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Buy Sonic Colors : Wii

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Sonic Colors : Wii
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ESRB Rating:
E
  • Cartoon Violence

Sonic Colors : Wii




This product is currently unavailable to ship


Platform: Wii

Description |  Screen Shots |  Special Features

Release Date: 11/16/2010
Category: Action
UPC: 010086650426


Sonic Colors : Wii Description



Expanded Description
Sonic Colors is a return to Sonic's roots as a traditional platform game. Players control the blue hedgehog in predominantly side-scrolling levels filled with rings, robotic enemies, and various loops, rails, and boss battles. The setting is Dr. Eggman's interstellar amusement park, which consists of multiple themed planets with titles like "Sweet Mountain," Starlight Carnival," and "Asteroid Coaster." The park is not designed for fun and relaxation, however. Instead, Dr. Eggman is using the park as a front to secretly harvest the powers of aliens called wisps, and it's up to Sonic to stop him.

As Sonic traverses the 40+ levels in the game, he can collect one of the seven colorful creatures to imbue him with temporary powers. Yellow wisps allow Sonic to drill through the ground, for example, while pink wisps let Sonic roll up walls and across ceilings. In addition to the side-scrolling perspective, the game includes third-person sequences viewed from behind Sonic's back and a side goal of collecting five red tokens within each world's six acts. Collecting tokens unlocks levels in Eggman's "Sonic Simulator" mode, where two players can work together to retrieve one of seven Chaos Emeralds. Sonic Colors' supported controls include the Wii Remote and Nunchuk combo, the Classic Controller, and the GameCube controller.

Screen Shots Click images to enlarge


click to enlargeclick to enlarge

Special Features
Game Special Features
  • Catch color wisps to receive temporary new powers, from hovering in the air to munching through obstacles

  • Team up with a friend in the virtual reality-inspired Sonic Simulator

  • Race through over 40 levels while battling Eggman's robotic enemies



    Control Elements
    Gamepad/Joystick

    ControlInstruction
    MENU CONTROLS: NUNCHUK STYLE; Control Stick = select, move cursor; A Button = choose, confirm; B Button = back, cancel; WII REMOTE SIDEWAYS; D-Pad = select, move cursor; 2 Button = confirm, choose; 1 Button = back, cancel; CLASSIC STYLE; L Stick = select, move cursor; A Button confirm, choose; B Button = back, cancel; GAMECUBE CONTROLLER; Control Stick = select, move cursor; A Button = confirm, choose; B Button = back, cancel; GAME CONTROLS; WII REMOTE SIDEWAYS; D-Pad = move, quick step, grind step; 2 Button = jump, spin attack, double jump, homing attack; D-Pad Right + 2 Button = wall jump; B Button = crouch, slide, stomp; 1 Button + D-Pad = drift; 1 Button = boost, air boost, jump dash; Shake Wii Remote = unleash color power; + Button = pause menu; CLASSIC STYLE; L Stick = move, quick step, grind step; A Button = jump, spin attack, double jump, homing attack; L Stick Right + A Button = wall jump; X Button = crouch, slide, stomp; B Button + L Stick = drift; B Button = boost, air boost, jump dash; R Button = unleash color power; Start Button = pause menu; GAMECUBE CONTROLLER; Control Stick = move, quick step, grind step; A Button = jump, spin attack, double jump, homing attack; Control Stick Right + A Button = wall jump; X Button = crouch, slide, stomp; B Button + Control Stick = drift; B Button = boost, air boost, jump dash; Z Button = unleash color power; Start Button = pause menu




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