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Release Date: 2/19/2013 Category: Action Number of Players: 1 Manufacturer: Konami Digital Entertainment, In UPC: 083717301035
Metal Gear Rising: Revengeance : Xbox 360 Description
Expanded Description Metal Gear Solid: Rising is a third-person action game that follows the story of Raiden, who originally appeared as a playable character in 2001's Metal Gear Solid 2. Rising has players controlling the quick and agile Raiden in gameplay reminiscent of later entries in Tecmo's Ninja Gaiden series. What sets Raiden apart from ordinary characters, however, is his cybernetically enhanced body. Players will be able to hack and slash at cyborgs and other mechanical minions, tear parts away from their bodies, and then harvest them for use as energy, ammunition, equipment, and more.
The swordplay also distinguishes this game from similar melee-oriented titles, with a "free slicing" mechanic that lets players cut precisely where they want using a special targeting reticule. Raiden will be able to cut into nearly anything in front of him, allowing for strategic uses of the sword to disable electrical systems, sever robotic limbs, and more. While previous Metal Gear Solid games emphasized stealth, Rising is designed to be faster paced. Raiden will use his speed and acrobatic agility to avoid detection instead of hiding inside boxes or carefully peering around corners. Metal Gear Solid: Rising is the first entry in the series designed as a multi-platform title.
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Special Features
Game Special Features
Play as cyborg ninja Raiden in this multi-platform Metal Gear Solid spin-off
Highlight and "trace" precisely where you want to slice before executing the moves
Take parts from mechanized enemies to use for healing, crafting new items, and more
Control Elements Gamepad/Joystick
ControlInstruction GAME CONTROLS: Light Tilt Left Thumbstick = walk; Strong Tilt Left Thumbstick = run; Right Thumbstick = move camera; Right Thumbstick Button = reset camera; A Button = jump; X Button = light attack; Y Button = strong attack; B Button = action button; Hold Left Trigger = blade mode; Left Bumper = ready sub-weapon; Right Trigger While Holding Sub-Weapon = use sub-weapon; Hold Right Trigger = ninja run; Right Bumper = toggle lock on/off; Start Button = pause; D-Pad Up = augment mode; D-Pad Left/Right = item select; D-Pad Up/Down Once in the Item Select Menu = item change; Back Button = optional codecs; WHILE IN BLADE MODE CONTROLS; Left Thumbstick = camera control; Right Thumbstick = blade attack (slash); X Button = horizontal attack; Y Button = vertical attack; WHILE IN NINJA RUN CONTROLS; Let Thumbstick = dash; Right Thumbstick = move camera; X Button = dash attack; Y Button = slide