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Atlus' long-running series about demon-battling high-school teenagers abandons the realm of role-playing in favor of classic 2D fighting in Persona 4 Arena. Set two months after the events of Shin Megami Tensei: Persona 4, players find themselves entering the "P-1 Grand Prix" fighting tournament in order to learn why the character Teddie is suddenly hosting a TV show. There are more than a dozen fighters culled from Persona 3 and Persona 4 (not including their persona alter egos), each offering unique heavy, light, and persona attacks, as well as persona rushes.
Expanded Description Atlus' long-running series about demon-battling high-school teenagers abandons the realm of role-playing in favor of classic 2D fighting in Persona 4 Arena. Set two months after the events of Shin Megami Tensei: Persona 4, players find themselves entering the "P-1 Grand Prix" fighting tournament in order to learn why the character Teddie is suddenly hosting a TV show. There are more than a dozen fighters culled from Persona 3 and Persona 4 (not including their persona alter egos), each offering unique heavy, light, and persona attacks, as well as persona rushes.
Combat places a special emphasis on fast-paced combo attacks and defense, and gamers are encouraged to liberally switch back and forth between their character and his or her persona, though personae that take too much damage become temporarily unavailable. A number of gauges frame the cel-shaded, anime-inspired action, including: the "Life Gauge"; the "SP Gauge," which allows player to perform special attacks and even one-hit kills; and the "Burst Gauge," which can be used to send opponents sprawling backward. Persona 4 Arena also includes an online mode as well as a unique story mode for each character.
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