Release Date: 11/30/2010 Category: Action Number of Players: 1 Manufacturer: Disney Interactive Studios UPC: 712725004576
Epic Mickey : Wii Description
Epic Mickey is a 3D platform adventure game starring Disney's most famous cartoon character. The game's themes involve artistic style the creative process. Much of the exploration and action take place in an alternate realm called Wasteland, a place inhabited by characters and ideas from lesser-known Disney animation projects, and ruled by Oswald the Rabbit, one of Walt Disney's very first cartoon creations. Mickey's most important tools are paint and thinner, which he can use to alter the illustrated world around him. Throughout the adventure, the game emphasizes the concept of "Playstyle Matters." There are multiple ways to overcome problems the hero faces in Wasteland, but his actions have consequences, and the game's story develops according to the choices players make. What may seem like the easiest solution, short-term, might not be best in the end. Epic Mickey was developed under the supervision of esteemed game designer Warren Spector, whose Junction Point Studios was acquired by the Walt Disney Company before the game was publicly announced.
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Special Features
Game Special Features
An original action game starring Disney most famous character
Adventure through Wasteland, home to all-but-forgotten characters
Use paint and thinner to change the illustrated world around you
Actions have consequences: Make careful choices in heroic situations
Control Elements Gamepad/Joystick
ControlInstruction BASIC CONTROLS: A Button = jump, double jump, interact; B Button (Tap) = paint splash with aiming with the pointer; B Button (Hold) = paint stream while aiming with the pointer; C Button = camera reset to original position; Control Stick = move; D-Pad = control camera direction; + Button = choose sketch; - Button = use sketch while aiming with the pointer; 1 Button = change camera view; 2 Button = display pause menu; Z Button (Tap) = paint thinner splash while aiming with the pointer; Z Button (Hold) = paint thinner stream while aiming with the pointer