Release Date: 4/27/2010 Category: Fighting Number of Players: 1-8 Manufacturer: Capcom UPC: 013388330232
Super Street Fighter IV : Xbox 360 Description
Expanded Description Following the arcade-era traditions of the series, Super Street Fighter IV is an enhanced version of 2009's award winning Street Fighter IV that offers the same high-def 2D fighting gameplay with additional characters and combat moves. The game's expanded roster includes characters from earlier Street Fighter revisions, such as T. Hawk and Dee Jay, as well as crossovers from the Final Fight series Cody and Guy, and newly introduced fighters such as the mysterious young tae kwon do master Juri. Online, players can join in Team Battles for up to eight, and can record and trade replay videos of their best fights. The between-battle barrel-smashing and car-crunching bonus levels, featured prominently in Super Street Fighter II and other earlier editions in the franchise, also make their return in Super Street Fighter IV. Following the initial retail release of Street Fighter IV by only a little more than a year, the stand-alone Super Street Fighter IV is offered at a reduced suggested price and offers additional bonuses for owners of the original.
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Special Features
Game Special Features
Stand-alone upgrade to the award-winning Street Fighter IV
Expanded roster includes T. Hawk, Dee Jay, and more!
Revamped bonus modes and new online team battles
Control Elements Gamepad/Joystick
ControlInstruction CONTROLS: D-Pad Up = vertical jump; D-Pad Up Left = diagonal jump backward; D-Pad Up Right = diagonal jump forward; D-Pad Left = move backward, block high; D-Pad Right = move forward; D-Pad Down Left = crouch, block low; D-Pad Down Right or D-Pad Down = crouch; X Button = light punch; Y Button = medium punch; Right Bumper = heavy punch; Left Bumper or Left Trigger = all; A Button = light kick; B Button = medium kick; Right Trigger = heavy kick; OTHER CONTROLS; D-Pad, or Left Thumbstick = select mode, mode menu, options; A Button = confirm; B Button = cancel; Right Bumper = open the status display; Start Button = pause