Release Date: 11/17/2009 Category: Action Number of Players: 1-2 UPC: 023272339760
LEGO Indiana Jones 2: The Adventure Continues : Xbox 360 Description
Expanded Description Players return to a virtual playroom re-creation of the iconic movie series in LEGO Indiana Jones 2: The Adventure Continues. As in LEGO Indy's Original Adventures, gamers play through famous scenes from the films, with 3D characters and settings created completely from colorful LEGO building blocks. The 2009 sequel game includes scenes from all four feature films, including the most recent Indiana Jones movie, The Kingdom of the Crystal Skull.
Some characters have new moves since the first game, and new vehicles are available to re-create well-known movie scenes on boats, motorcycles, and mine carts. In a feature new to the LEGO movie game series, players can also create their own levels, using an almost unlimited supply of blocks. Custom levels can be built completely from scratch, or created by altering and adding to the pre-designed levels included in the game.
As in the Indiana Jones original and other LEGO movie games (LEGO Star Wars, LEGO Harry Potter, LEGO Batman), players can collect objects hidden throughout the game world to unlock playable characters. More than 60 hidden artifacts in The Adventure Continues can be collected and used to unlock Crystal Skull characters, such as Marion Ravenwood and Mutt Williams, as well as supporting characters and villains from throughout the film series, such as Short Round and Indy's father, Dr. Henry Jones Sr.
Screen Shots Click images to enlarge
Game Special Features
Play through LEGO recreations of all four Indiana Jones movies
Control Elements Gamepad/Joystick
ControlInstruction CONTROLS: Y Button = free tag; X Button = attack; X Button (Hold) = target; B Button = use ability, tool, tool pick up, switch weapon, cancel; A Button = jump, select highlighted menu option; Right or Left Bumper = freeplay character toggle; Left Thumbstick = character, vehicle navigation, highlight menu option, move target; Start Button = pause, in-game options