Expanded Description The cross-platform sequel to Capcom's 2006 Xbox 360 hit delivers more fast-paced, third-person action in a survival-horror setting. Similar to the original game, Dead Rising 2 is all about one man against a swarming horde of hungry zombies, and how that one man survives by creatively using everyday objects to perform acts of great and gratuitous violence against these slow-but-relentless pursuers. The hero of Dead Rising 2 is a former pro motocross rider named Chuck Greene, who finds himself in the fictional entertainment capital of Fortune City when the zombie outbreak hits there. The open "sandbox" adventure does not play out in a shopping mall, as the first Dead Rising, but the Las Vegas-like setting of the city provides ample walkways and plenty of open, consumer-oriented spaces, which quickly fill with hungry walking dead.
The sequel is designed to accommodate as many as five or six thousand zombies on screen at once -- more than seven times the top number in the original game. As Chuck racks up the zombie smack-downs, he earns "Prestige Points," which eventually allow him to become more powerful. New improvised weapons become available as Chuck gains prestige and levels up, including combination weapons. Duct-taping two chainsaws to the ends of a kayak paddle yields an effective tool for slicing through a sea of zombies, for example, and taping a hand grenade to a football allows the athletically inclined hero to throw a real bomb, both figuratively and literally. Several other possible combinations become available to players as Chuck hacks and slashes his way through the macabre adventure.
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Game Special Features
Third-person action in a survival-horror situation with a gruesome sense of humor
New hero, new setting, same old zombies (but more of them than ever!)
Use duct tape to combine everyday objects into zombie-slaying super-weapons
Gain Prestige Points to level up, become stronger, and gain access to new combos
Developed by Blue Castle Games in cooperation with the creators of the original
Control Elements Gamepad/Joystick
ControlInstruction CONTROLS: X Button = punch (no items); X Button = attack (with items); X Button = eat (item dependent); X Button (Hold) = secondary attack (with items) (item dependent); Y Button = call survivor; A Button = jump; B Button = pick up, use; Right Thumbstick Button = center camera; Left Trigger = ranged mode; Left Trigger + Y Button = send survivor; Left Trigger + X Button = throw item; Left Trigger + Right Trigger = fire projectile weapon; Back Button = map screen; D-Pad Up = un-equip item; D-Pad Down = drop current weapon; D-Pad Right = answer calls; D-Pad Right (Hold) = access friend list; D-Pad Left = check watch screen