Expanded Description The fighting game series' first true sequel in three console generations, Street Fighter IV re-creates the classic characters, settings, and time-tested 2D fighting mechanics, at resolutions and frame rates that make use of the PlayStation 3 and Xbox 360 potential. Favorite characters and backdrops, once depicted in 16-bit pixels, appear as colorful, hand-drawn illustrations brought to life in full, fluid 3D. The game introduces a slew of new special attacks, but the series' basic moves are at the heart of the six-button control scheme. A challenging new Focus Attack system can allow a low-health fighter to absorb an attack and then unleash a powerful counterattack, strong enough to grab an unexpected victory with a last-moment turnaround.
Street Fighter IV follows Street Fighter II in the series narrative, taking place before the events of Street Fighter III. Over two dozen characters are available for play, including core heroes and villains from Street Fighter II such as Ryu, Ken, Chun-li, and M. Bison. There are also series newcomers, such as Gouken, the trainer of Ryu and Ken, C. Viper, a government agent with moves as tight as her uniform, and the weapons master Seth, who can use the special moves of other characters. Home versions of Street Fighter IV also feature characters not in the arcade version of the game, including Fie Long, Dan, Gen, and Cammy, who won the most fan votes in an online poll, prior to the game's U.S. release.
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Game Special Features
Over two dozen characters, including classics, newcomers, and home-edition exclusives
Rich, expressive, effects-laden 3D graphics; Classic, time-tested 2D movement and mechanics
Engaging single-player storyline follows key heroes and villains from Street Fighter II
Control Elements Gamepad/Joystick
ControlInstruction CONTROLS: D-Pad or Left Analog Stick Up = vertical jump; D-Pad or Left Analog Stick Down or Down Right = crouch; D-Pad or Left Analog Stick Left = move backward, block high; D-Pad or Left Analog Stick Right = move forward; D-Pad or Left Analog Stick Up Left = diagonal jump backward; D-Pad or Left Analog Stick Up Right = diagonal jump forward; D-Pad or Left Analog Stick Down Left = crouch, block low; D-Pad or Left Analog Stick = select mode, mode menu, options; X Button = confirm, light kick; Circle Button = cancel, medium kick; R1 Button = open edit status screen, heavy punch; Square Button = light punch; Triangle Button = medium punch; L1 or L2 Button = all; R2 Button = heavy kick