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UFC 2009 Undisputed : Xbox 360
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ESRB Rating:
T
  • Alcohol Reference, Blood, Language, Mild Suggestiv

UFC 2009 Undisputed : Xbox 360




This product is currently unavailable to ship


Platform: Xbox 360  

Description |  Screen Shots |  Special Features

Release Date: 5/19/2009
Category: Sports
UPC: 752919550489


UFC 2009 Undisputed : Xbox 360 Description



Expanded Description
The Ultimate Fighting Championship mixed-martial arts organization throws down in a high-def virtual octagon for the first time with UFC 2009 Undisputed for Xbox 360 and PlayStation 3. As featured in television broadcasts seen across the country, players enter one-on-one matches against brawlers and grapplers from around the world, using combat techniques from Boxing, Kickboxing, Jiu-Jitsu, Muay Thai, Wrestling, and Judo styles and disciplines. The game is built on a new engine, designed to support accurate collision detection and realistic fighting action that represents the real-life styles of the series' star fighters, more the 75 of whom are featured. Players can lead their favorite fighter to the Hall of Fame though an extensive single-player Career mode, or design their own combatant from scratch with the game's Create-A-Fighter system. UFC 2009 Undisputed is the first UFC game from THQ, long-time publisher of World Wrestling Entertainment's Smackdown vs. Raw games, and it's the first to be developed by accomplished wrestling game creator Yuke's Co.

Screen Shots Click images to enlarge


click to enlargeclick to enlarge

Special Features
Game Special Features
  • Based on the Ultimate Fighting Championship competition

  • Mixed Martial Arts: Boxing, Kickboxing, Jiu-Jitsu, Muay Thai, Wrestling, and Judo

  • Featuring more than 75 real-life UFC stars in all weight classes

  • Developed and published by the creators of WWE Smackdown vs Raw



    Control Elements
    Gamepad/Joystick

    ControlInstruction
    GAME CONTROLS: STANDING; Left Trigger = attack height modifier; Left Bumper = fighting technique modifier; Right Trigger = strike defense (low); Right Bumper = strike defense (high); Left Thumbstick = navigation; Left Thumbstick Button (Hold) = run; Y Button = right punch; X Button = left punch; B Button = right kick; A Button = left kick; D-Pad = taunt; Right Thumbstick Right = clinch; Left Bumper + Right Thumbstick Right = fighting technique clinch; Left Trigger + Right Thumbstick = shoot for takedown; Rotate Right Thumbstick = fight for or against takedown; Right Thumbstick left = grapple block, takedown defense; Right Thumbstick Up or Down = counter grapple (controls movement); CLINCH; Left Trigger = attack height modifier; Left Bumper = fighting technique modifier; Right Trigger = strike defense (low); Right Bumper = strike defense (high); Left Thumbstick = walk; Left Thumbstick Button = release clinch; Y Button = right punch; X Button = left punch; B Button = right kick; A Button = left kick; Right Thumbstick Right = pummel; Right Thumbstick Left = pummel block; Left Trigger + Right Thumbstick Right = shoot for takedown; Left Bumper + Right Thumbstick Up, Down, Left or Right = throw, pull guard; Right Thumbstick Up, Down, Left or Right = clinch whip (controls movement); GROUND GRAPPLING; Left Bumper = fighting technique modifier; Left Thumbstick Button = stand (top position only); Right Thumbstick Up Left or Up Right = minor transition to left; Right Thumbstick Down Left or Down Right = minor transition to right; Right Thumbstick Diagonal Up Left or Diagonal Up Right = major transition to left; Right Thumbstick Diagonal Down Left or Diagonal Down Right = major transition to right; Flick Right Thumbstick Left or Right = transition reversal; Right Thumbstick Left or Right (Hold) = transition block; SUBMISSION; Left Thumbstick Button = release submission; Start Button = pause; Right Thumbstick Button = initiate subbmission; Rotate Right Thumbstick = fight for or against submission (technical); DETAILED CONTROLS; STANDING; Push Left Thumbstick = navigation; Quickly Press Left Thumbstick = step; Left Thumbstick + Push Left Thumbstick Any Direction = run; X Button = weak left punch to head; Y Button = weak right punch to head; Left Trigger (Hold) + X Button = weak left punch to body; Left Trigger (Hold) + Y Button = weak right punch to body; A Button = weak left kick to body; B Button = weak right kick to body; Left Trigger (Hold) + A Button = weak left kick to legs; Left Trigger (Hold) + B Button = weak right kick to legs; Push Left Thumbstick Toward Opponent + X Button = strong left punch to head; Push Left Thumbstick Toward Opponent + Y Button = strong right punch to head; Left Trigger (Hold) + Push Left Thumbstick Toward Opponent + X Button = strong left punch to body; Left Trigger (Hold) + Push Left Thumbstick Toward Opponent + Y Button = strong right punch to body; Push Left Thumbstick Toward Opponent + A Button = strong left kick to body; Left Trigger (Hold) + Push Left Thumbstick Toward Opponent + A Button = strong left kick to legs; Left Trigger (Hold) + Push Left Thumbstick Toward Opponent + B Button = strong right kick to legs; Left Bumper (Hold) = fighting technique modifier; Right Bumper (Hold) = high guard; Right Trigger (Hold) = low guard; Push Right Thumbstick Up = high strike counter; Push Right Thumbstick Down = low strike counter; Push Right Thumbstick Toward Opponent = clinch attempt; Left Trigger (Hold) + Push Right Thumbstick Toward Opponent = takedown attempt; Hold Right Thumbstick Away From Opponent = clinhc, takedown block; Rotate Right Thumbstick = takedown struggle; D-Pad Up, Down, Left or Right = taunt; Start Button = pause; CLINCH; Push Left Thumbstick = navigation; X Button = left punch; Y Button = right punch; A Button = left kick; B Button = right kick; Left Trigger (Hold) = attack height modifier; Right Bumper (Hold) = high guard; Right Trigger (Hold) = low guard; Push Right Thumbstick Up = high strike counter; Push Right Thumbstick Down = low strike counter; Left Trigger (Hold) + Push Right Thumbstick Toward Opponent = takedown attempt; Push Right Thumbstick Toward Opponent = pummel; Push Right Thumbstick Away From Opponent = pummel block; Rotate Right Thumbstick = takedown struggle; Left Bumper (Hold) + Push Right Thumbstick Up, Down, Left or Right = throw attempt; Left Thumbstick Button = clinch release (when in dominant position); Start Button = pause menu; GROUND; X Button = weak left punch to head; Y Button = weak right punch to head; Left Trigger (Hold) + X Button = weak left punch to body; Left Trigger (Hold) + Y Button = weak right punch to body; Push Left Thumbstick Toward Opponent + X Button = strong left punch to head; Push Left Thumbstick Toward Opponent + Y Button = strong right punch to head; A Button = weak left knee to body (when applicable); B Button = weak righ knee to body (when applicable); Left Bumper (Hold) = fighting technique modifier; Right Bumper (Hold) = high guard (when applicable); Right Trigger (Hold) = low guard (when applicable); Right Thumbstick Button = submission; Push Right Thumnbstick Toward or Away From Opponent = transition block; Quickly Press Right Thumbstick Toward or Away From Opponent = transition reversal; Start Button = pause menu; SUBMISSION; Right Thumbstick Button = submission attempt; Left Thumbstick Button = submission release; Rotate Right Thumbstick = technical escape; X Button + Y Button + A Button + B Button (Repeatedly) = brute force escape; Start Button = pause menu




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