Release Date: 3/24/2009 Category: Strategy Number of Players: 1-8 Manufacturer: SEGA UPC: 010086680331
Stormrise : Xbox 360 Description
Expanded Description Mutants and mechs go to war for a post-apocalyptic Earth in Stormrise. Although the game's real-time battles are won and lost through the strategic management and tactical acuity of the command, not all orders are given from on-high, detached from the action. Players can take their place in the thick of the fight, for an up-close third-person perspective on the sci-fi violence. War is waged at multiple levels on the map, on rooftops above and in caverns beneath the ground. Stormrise was created by The Creative Assembly, maker of the well-respected Total War real-time strategy games for PC. Designed from the start with consoles in mind, the game features a "playbook"-styled control scheme tailored for gamepad use.
In a moment of desperation and arrogance, humanity ruined the planet Earth. A small, lucky portion of the population escaped the poisonous fallout of a global disaster, locking themselves away in safe hibernation chambers. The rest of the people of Earth were left in the open to die, and most of them did. A few survived, however, and adapted to the new environment, becoming stronger over generations. Hundreds of years later, as the dust begins to settle, these two factions meet in a battle for the future. The Echelon, composed of the humans who found safety in cryogenic bunkers, fight with mechanized armor and technologically advanced weapons. The Sai, survivors in aftermath, use their mutant enhancements and home turf advantage to deadly effect.
Screen Shots Click images to enlarge
Game Special Features
Take command in the thick of three-dimensional battle -- in the sky, on rooftops, and below ground
The genetically altered Sai battle the technologically advanced Echelon for the future of Earth
From The Creative Assembly, creators of the award-winning Total War series for home computers
Control Elements Gamepad/Joystick
ControlInstruction CONTROLS: STANDARD CONTROLS; Left Thumbstick = focus; Back Button = overview map; Y Button = come here; X Button = indirect order; B Button = set direction, stop; A Button = order; D-Pad = use defined groups; Right Thumbstick = whip; Right Thumbstick Button = go to event; Left Thumbstick Button = focus on objective; Right Bumper = zoom out; Right Trigger = zoom in; Left Bumper = group or ungroup; Left Trigger = playbook; ALTERNATE LAYOUT CONTROLS; Left Thumbstick = whip; Back Button = overview map; Y Button = come here; X Button = group or ungroup; B Button = set direction, stop; A Button = playbook; D-Pad = user defined groups; Right Thumbstick = focus; Right Thumbstick Button = focus on objective; Left Thumbstick Button = go to event; Right Bumper = indirect order; Right Trigger = indirect order; Left Bumper = zoom out; Left Trigger = zoom in