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Ratchet & Clank Future: Tools of Destruction : PlayStation 3
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ESRB Rating:
(none available)
  • Alcohol Reference, Animated Blood, Crude Humor, Fa

Ratchet & Clank Future: Tools of Destruction : PlayStation 3




This product is currently unavailable to ship


Platform: Playstation 3

Description |  Screen Shots |  Special Features

Release Date: 10/30/2007
Category: Action
Number of Players: 1
Manufacturer: Sony Computer Entertainment Inc.
UPC: 711719812722


Ratchet & Clank Future: Tools of Destruction : PlayStation 3 Description



Expanded Description
Sony's best-selling Ratchet & Clank series makes its PS3 debut with a return to the play mechanics and sly humor introduced in the 2001 original. Incorporating both shooting and platform jumping segments, Tools of Destruction finds Ratchet on a personal mission to stop a Lombax-loathing emperor from destroying his species. Droll sidekick Clank accompanies his feline-like friend on an action-packed trek across the cosmos. The duo will visit and explore new 3D worlds, from a prehistoric land inhabited by towering dinosaurs to a swamp-like world crawling with insects. To bring the planets to life, developer Insomniac Games created an enhanced version of the graphics engine used in Resistance: Fall of Man, the company's first PS3 game.

Once again a number of inventive weapons and gadgets are available to defeat the comical creatures populating each planet. The Transmorpher temporarily changes enemies into waddling penguins with a keen fashion sense, while the Groovatron forces foes to get down and get funky. Jiggling gelatin cubes are generated with the Gelanator, which Ratchet can use to reach higher areas. Several cinematic events are woven into the action for diversity, from grinding atop twisting rails to engaging in space combat while traveling across fixed paths. Along the way players will encounter several new characters that shed light on both Ratchet and Clank's pasts.

The motion-sensing Sixaxis controller is even put to use in selected areas, including weapons, moves, and puzzles. The Tornado Launcher, for example, fires a twister that can be "steered" toward a target by tilting the controller, allowing Ratchet to move independently with the analog stick. Players must also tilt to avoid objects while freefalling, to manipulate circuit panels, and to even fly with Clank's robo-wings -- one of several new abilities the little robot acquires as he progresses. While Tools of Destruction does not feature a multiplayer mode, solo players are encouraged to revisit areas to unlock bonus content and other surprises.

Screen Shots Click images to enlarge


click to enlargeclick to enlarge

Special Features
Game Special Features
  • Battle space pirates, dinosaurs, and more with 23 upgradeable weapons

  • Use the Sixaxis controller to fly, steer projectiles, solve puzzles, and more

  • Collect and trade "souls" to smugglers for powerful upgrades



    Control Elements
    Gamepad/Joystick

    ControlInstruction
    MENU CONTROLS: Left Analog Stick or D-Pad Up and Down = navigate menu, highlight menu; Left Analog Stick or D-Pad Left and Right = adjust menu item; Circle Button = previous screen, return to previous menu; X Button = select highlighted menu item; THIRD PERSON CONTROLS; Left Analog Stick = walk, run; Right Analog Stick = camera rotate, pan; L2 Button + Left Analog Stick = strafe; X Button = jump, pull up from ledge. resurface; X Button + X Button = double jump; R2 Button (Hold) + X Button = boost jump (while stationary); R2 Button (Hold) + X Button = stretch jump (while running); X Button (Hold) = glide (after performing a double jump); R2 Button (Hold) = crouch; L2 or R2 Button (Hold) + X Button + Left Analog Stick Left or Right = flip left or right; L2 or R2 Button (Hold) + X Button + Left Analog Stick Down = back flip; R2 Button = drop from ledge; X Button (While Jumping Toward Wall) + X Button (When Making Contact With Wall) = wall jump; Square Button = swing wrench, dive underwater; Square Button + Square Button + Square Button = multi-strike combo; X Button + Square Button = hyper-strike; R2 Button + Square Button = comet strike; Circle or R1 Button = fire selected weapon, use gadget; Triangle Button (Hold) + Left Analog Stick = weapon quickselect; Triangle Button (Tap) = cycle previous and current weapons; Triangle Button (Hold) + L1 or R1 Button = switch quickselect pages; Circle Button (Hold) = use swing shot (while jumping towards target); R2 Button (Double Tap) = use charge boots; L1 Button (Hold) + Right Analog Stick = look mode, first person targeting; R1 Button (Hold) = use hydro pack (while underwater); Start Button = main menu; LOCK-STRAFE CONTROLS; Left Analog Stick = walk, run, strafe; Right Analog Stick = camera rotate, pan; L1 or X Button = jump, resurface; L1 Button + L1 Button or X Button + X Button = double jump; R2 Button (Hold) + L1 or X Button = boost jump (while stationary); R2 Button (Hold) + L1 or X Button = stretch jump (while running); L1 or X Button = glide (after performing a double jump); R2 Button (Hold) = crouch; L1 or X Button + Left Analog Stick Left or Right = flip left or right; L1 or X Button + Left Analog Stick Down = back flip; R2 Button = drop from ledge; L1 or X Button (While Jumping Toward Wall) + L1 or X Button (When Making Contact With Wall) = wall jump; Square Button = swing wrench, dive underwater; Square Button + Square Button + Square Button = multi-strike combo; L1 or X Button + Square Button = hyper-strike; R2 Button + Square Button = comet strike; R1 or Circle Button = fire selected weapon, use gadget; Triangle Button (Hold) + Left Analog Stick = weapon quickselect; Triangle Button (Tap) + Left Analog Stick = cycle previous and current weapons; Triangle Button (Hold) + L1 or R1 Button = switch quickselect pages; R1 or Circle Button = use swing shot (while jumping towards target); R2 Button (Double Tap) = use charge boots; L2 Button (Hold) + Right Analog Stick = look mode, first person targeting; Left Analog Stick = swim; R1 Button (Hold) + Square Button (Hold) = use hydro pack (while underwater); Start Button = main menu; CLANK CONTROLS; Left Analog Stick = walk, run; Right Analog Stick = camera rotate, pan; Square Button = punch; X Button = jump; X Button + X Button (Hold) = glide; Triangle Button (Hold) + Left Analog Stick = zoni command menu; R1 Button (Hold) = tome shift; STARSHIP CONTROLS; Left Analog Stick = steer ship; Right Analog Stick = aim targeting reticule; Circle or R1 Button = fire blasters; Square or L1 Button (hold to charge, then release) = fire missiles; L2 Button + R2 Button = barrel roll




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