Release Date: 4/29/2008 Category: Action Number of Players: 1-16 Manufacturer: Rockstar Games UPC: 710425390128
Grand Theft Auto IV : Xbox 360 Description
Expanded Description The most anticipated game of 2008 expands the open-world action introduced in the groundbreaking Grand Theft Auto III to a new level of detail. The next-gen debut of the unapologetically violent series stars new protagonist Niko Bellic, a criminal looking for a fresh start and perhaps a shot at redemption. Niko is lured to the bustling Liberty City from Europe by his reckless cousin Roman, who sells him on a life of luxury with quick cash, fast cars, and faster women. Roman has considerably overstated his wealth, however. The cousin is indebted to the type of people who don't take "no" for an answer, and he desperately needs Niko's help.
So begins Grand Theft Auto IV, which returns players to a revamped Liberty City teeming with pedestrians, vehicles, and criminal activity. The game's tongue-in-cheek version of the Big Apple features replicas of four boroughs as well as a portion of New Jersey. While the environment is smaller than the area found in 2004's Grand Theft Auto: San Andreas, the setting is more densely packed, offering a greater amount of things to see and do. A new physics model forms the backbone of the advanced 3D engine, allowing players to interact with objects and characters in more lifelike ways. The storyline is designed to offer more meaningful choices as well, with Niko able to access key contacts and messages at any time with his camera-equipped cell phone.
The world is once again viewed from a third-person perspective with players able to freely walk, run, swim, or drive with little to no restrictions. Combat continues to incorporate hand-to-hand moves and gunplay, albeit with a new aiming system designed for more precise control. A reticule can be manually positioned for pinpoint accuracy, or it can be set to automatically lock onto the next available target. Niko can also duck behind objects for cover, trading shots with enemies who do the same. New ways to interact with the world include GPS-equipped vehicles, functional police car databases, working window scaffolding, and much more. During the day or at night, players can listen to a variety of licensed songs from dashboard radios in cars, trucks, boats, helicopters, and other vehicles.
Screen Shots Click images to enlarge
Game Special Features
Includes a new aiming and cover system to enhance combat
Listen to licensed music and humorous talk radio on a choice of 18 themed radio stations
Use Niko's mobile phone to call friends, police, fire departments, paramedics, or to take pictures
Control Elements Gamepad/Joystick
ControlInstruction GAME CONTROLS: IN VEHICLE CONTROLS; Left Trigger = brake, reverse; Left Bumper = fire weapon; Right Trigger = accelerate; Right Bumper = handbrake; Left Thumbstick = steering; Right Thumbstick = rotate camera, aiming; Left Thumbstick Button = horn, engage in slow motion while in cinematic camera; Right Thumbstick Button = look behind; Y Button = exit vehicle; B Button = cinematic camera, mobile phone back, hangup; A Button = handbrake, mobile phone forward, answer; X Button = change weapon; X Button (Hold) = headlights; D-Pad Up = mobile phone up, use mobile phone; D-Pad Right = next radio station; D-Pad Right or Left (Hold) = turn radio on or off; D-Pad Down = mobile phone down, skip mobile conversation, zoom out mini-map; D-Pad Left = previous radio station; Back Button = cycle camera modes; Start Button = pause menu; ON FOOT CONTROLS; Left Trigger = target lock on; Left or Right Trigger (Half Hold) = free aim; Left Bumper = pick up, context; Right Trigger = fire weapon; Right Bumper = enter or exit cover; Left Thumbstick = movement; Right Thumbstick = rotate camera, switch targets; Left Thumbstick Button = crouch; Right Thumbstick Button = look behind, zoom aim (when targeting); Y Button = enter vehicle, mount ladder, melee (alternative punch, counter); B Button = reload weapon, mobile phone back, hangup, melee (punch, counter); A Button (Hold) = run; A Button (Tap) = sprint; A Button = mobile phone forward, answer, melee (block, dodge); X Button = jump, climb, melee (kick); D-Pad Up = mobile phone up, use mobile phone; D-Pad Right = next weapon; D-Pad Down = mobile phone down, skip mobile conversation, zoom out mini-map; D-Pad Left = previous weapon; Back Button = cycle camera modes; Start Button = pause menu