Release Date: 8/8/2006 Category: Action Manufacturer: Capcom USA, Inc. UPC: 013388330010
Dead Rising : Xbox 360 Description
Expanded Description No stranger to walking corpses, Capcom unearths another zombie-themed franchise with Dead Rising on Xbox 360. Players take command of a forceful photographer named Frank West, who believes he is on the verge of a breakthrough story at a remote suburban town called Willamette. Yet this is no ordinary visit. West soon learns that the unfriendly locals aren't just wary of the media -- they're hungry for flesh. Players must somehow find a way past hordes of zombies lining the aisles of the one place thought by West to be safe: a shopping mall. He was obviously wrong, but it's up to players to keep him from being dead wrong.
Unlike the carefully scripted games in the Resident Evil series, Dead Rising features a more open-ended, action-oriented design where players can freely explore the various mall stores to use whatever tools, weapons, or items they find, from frying pans and umbrellas to lawn mowers and bowling balls. Time keeps ticking away as players search for potential survivors as well as a way out, with the zombies growing stronger as the sun goes down and certain events only occurring at specific intervals. West will be able to replenish lost health by finding vending machines or the food court, and he can also snap pictures of the chaos and mayhem to unlock different bonuses.
Screen Shots Click images to enlarge
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Game Special Features
Battle hundreds of zombies that will try to swarm you
Use an assortment of weapons, including axes, chainsaws, baseball bats, garden shears, and more
Real-time clock influences the strength of zombies and the availability of certain events
Rescue any potential survivors while exploring the mall's indoor and outdoor areas
Take various pictures of the zombies to receive special rewards
Control Elements Gamepad/Joystick
ControlInstruction NORMAL MODE: D-Pad Up = unequip item; D-Pad Down = drop item; D-Pad Left = check wristwatch; D-Pad Right = answer transceiver; Left Thumbstick = movement; Right Thumbstick = move camera; Right Thumbstick Button = reset camera position; Start Button = pause menu; Back Button = show map; A Button = jump, confirm; B Button = action, cancel; X Button = attack, use item; Y Button = call; Right Bumper = switch items; Right Trigger (hold) = aim view mode; Left Bumper = switch items; Left Trigger (hold) = camera view mode; CAMERA VIEW MODE; Left Thumbstick = move; Right Thumbstick = aim camera; A Button = zoom out; B Button = zoom in; X Button = take picture; Left Trigger (release) = exit camera view mode; AIM VIEW MODE; Left Thumbstick = aim; X Button = throw, fire; Y Button = set goal marker; Right Trigger (release) = exit aim view mode